Friday, February 27, 2009

Names through Happy Days section

Hey all -
here are my notes from today's meeting.

1. Ashley: redo the "obnoxious ringtone" scene. We need to student to be softer, a little bit embarrassed perhaps, then forgets it's rude (carried away), then apologetic again.

2. Sara: pull out a section of Skin of Our Teeth for "rehearsal" module/scene. The student should have an interesting reaction to it - revealing his passion for theatre, perhaps this play in particular. This can help us connect to him more.

3. Ryan: collect bullet point facts about Mayors Bading and Meier for Marion to ad-lib in those scenes.

4. Sara: gather some ad-lib-able voice/sound actor exercises for a warm-up/rehearsal module as a point of departure.

5. Anne: redo the Happy Days segment to make the tension more defined between the merging/mixing of the worlds, particularly the entrance of Meier and the role of the radiocaster.

6. Sara: work on the end of the HD scene - the collapse of Marion needs to be more defined, and the student might offer to help her - help her, then when she can't cross a certain barrier (her control issue), he asks if he can help her by continuing the tour - she passes the mantle to him rather than him taking it so abruptly.

7. SAra: also work on defining a few images/moments on the way to the basement, look over the basement scene and the ending to project any ideas you might have for next week.

8. Julie: create bullet point factoids for Marion for throughout the play, but mainly for the lobby scene.

9. Julie: pull out a poem or two about labor that might get used during the "assembly line movement" section.

10. Ryan: create a list of names of those who died in WWII for the directors to use.

11. EVERYONE: send their changes to Sara (script-keeper) so she can integrate them. We can list Marion's historical factoids, security questions, WWII names as appendices and just put a place holder for them in the script itself.

other free-floating conceptual ideas:
a. trying to clarify when the two worlds meet/overlap etc.
b. trying to keep the sense of mystery to what happens behind closed doors in KSE.
c. trying to keep the tension between security/control and creativity.
d. link labor of factory to the new labor of the building? creation?
e. play magic tricks on people. Make the building feel alive, mysterious.

thanks everyone!
until next week...

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